﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class properties {
    /// <summary>
    /// 血
    /// </summary>
    public float HP = 30;

    /// <summary>
    /// 蓝
    /// </summary>
    public float MP = 10;

    /// <summary>
    /// 攻击力
    /// </summary>
    public float attack = 5;

    /// <summary>
    /// 防御
    /// </summary>
    public float defence = 5;

    /// <summary>
    /// 暴击
    /// </summary>
    public float crit = 5;

    /// <summary>
    /// 移速
    /// </summary>
    public float moveSpeed;

    /// <summary>
    /// 移速
    /// </summary>
    public float attackSpeed;
}
